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EVOLUTION OF THE MIRCOPROCESSOR

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Dev Gandhi
Jul 12, 2023
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The hardware revolution that brought about desktop and handheld computing was

the invention of the microprocessor, which contained a processor on a single chip.

Though originally much slower than multichip processors, microprocessors have

continually evolved to the point that they are now much faster for most computa-

tions due to the physics involved in moving information around in sub-nanosecond

timeframes.

 Not only have microprocessors become the fastest general purpose processors

available, they are now multiprocessors; each chip (called a socket) contains multi-

ple processors (called cores), each with multiple levels of large memory caches, and

multiple logical processors sharing the execution units of each core. As of 2010, it is

not unusual for even a laptop to have 2 or 4 cores, each with 2 hardware threads, for

a total of 4 or 8 logical processors.

 Although processors provide very good performance for most forms of

computing, there is increasing demand for numerical computation. Graphical

Processing Units (GPUs) provide efficient computation on arrays of data using

Single-Instruction Multiple Data (SIMD) techniques pioneered in supercomput-

ers. GPUs are no longer used just for rendering advanced graphics, but they are

also used for general numerical processing, such as physics simulations for games

or computations on large spreadsheets. Simultaneously, the CPUs themselves are

gaining the capability of operating on arrays of data—with increasingly power-

ful vector units integrated into the processor architecture of the x86 and AMD64

families.

 Processors and GPUs are not the end of the computational story for the

 modern PC. Digital Signal Processors (DSPs) are also present, for dealing with

streaming signals—such as audio or video. DSPs used to be embedded in I/O

devices, like modems, but they are now becoming first-class computational devices,

especially in handhelds. Other specialized computational devices (fixed function

units) co-exist with the CPU to support other standard computations, such as

encoding/decoding speech and video (codecs), or providing support for encryption

and security.

 To satisfy the requirements of handheld devices, the classic microprocessor

is giving way to the System on a Chip (SoC), where not just the CPUs and caches

are on the same chip, but also many of the other components of the system, such as

DSPs, GPUs, I/O devices (such as radios and codecs), and main memory.

 


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